Phazelt Art

Sunday, 16 March 2014

Ascent - Player Panel Concepts

First UI Concept
Second UI Concept

How it will look in game, the second UI concept is better as it is less clustered and does not take a whole lot of space on the screen.
Posted by Kevin Roque at 16:55
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Blog Archive

  • ▼  2014 (27)
    • ►  November (1)
    • ►  May (1)
    • ►  April (6)
    • ▼  March (19)
      • Character Class Concepts - Scout Class
      • Character Class Concepts - Courier+
      • Ascent - Menu Panel Concept
      • Ascent - Colored Icons
      • Ascent - Player Panel Concepts
      • Ascent - Barrels, Crates and Chest Concept
      • Ascent - Statue Concept
      • Ascent - Monster Concepts
      • Ascent - Weapons and Shields Concepts
      • Ascent - Potions and Bombs Concepts
      • Mascot Concept
      • Space Character Concepts
      • Ascent - Character Class Concepts
      • Wall Animation Concept - Panels
      • Concepts of Props for Top down Puzzle game
      • Dota 2 Juggernaut Weapon Class Exercise
      • xNormals 3D Viewer
      • Imp Maps
      • Character Summative Zbrush Imp
  • ►  2013 (5)
    • ►  November (2)
    • ►  May (3)

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Kevin Roque
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